SEP 11th; 7:30 to 10PM (central) - Complement, Games Played & Stats Posted
3 posters
Author
Message
twokidsinmn Upper Echelon
Number of posts : 10 Location : MN XBOX LIVE Gamercard : Registration date : 2008-08-12
Subject: SEP 11th; 7:30 to 10PM (central) - Complement, Games Played & Stats Posted Fri Aug 29, 2008 9:11 am
I had to get this in before I forgot - RUN RUN RUN used to be in our regular rotation. I would like to play that one again.
It was a zombie game made on a maze in the foundry. Humans were slow, and went through a maze to get good weapons. I do not know who has this gametype. -
Hljl Krnsk Upper Echelon
Number of posts : 34 Age : 58 Location : Apple Valley, MN XBOX LIVE Gamercard : Registration date : 2008-08-04
Subject: Re: SEP 11th; 7:30 to 10PM (central) - Complement, Games Played & Stats Posted Fri Aug 29, 2008 2:30 pm
Mr. Two Kids:
I have to apologize, but my XBOX, the home of that game, was hit with the FTOS this past weekend. (That is the Fat Thumb Of Stupidity) and I deleted that map, forgetting what it was. I did not download it, I had saved it from a friend when we played. I have put a request in the Bungie Forum ODST Recon if anyone still has it, that I would like a copy. So, I am hopeing we can play it. Will follow up and let you know.
Cap'n Tomi -
Renn75 Upper Echelon
Number of posts : 187 Age : 49 Location : Hastings, MN XBOX LIVE Gamercard : PlayStation Network : Renn75 Registration date : 2008-08-04
Subject: Re: SEP 11th; 7:30 to 10PM (central) - Complement, Games Played & Stats Posted Tue Sep 02, 2008 9:44 am
-
Renn75
2 MAN TEAM
VIP - Racing
Brute Burnout
Hippodome
Bruteshot Race - Red Blue Green Orange
Renn75
SOLO
King of the Hill
GnR Mosh Pit
BlackPit
Mosh into the circling pit, slam into a power fit…
Renn75
SOLO
King of the Hill
Control Room
Control Room- the Pit
3 Minutes FFA/3 Minutes KOTH
Hljl Krnsk
SOLO
Slayer
Slayer
Grave Yard (Foundry)
DETERMINES TEAM LEADS - Kill'em All - mape based on # players
Renn75
TEAM
Slayer
Team Slayer
Avalanche RT
See how teams are meshing, keep playing until games are close
Renn75
TEAM
King of the Hill
Packy
Packy Hill (Sandtrap)
SUM Scoring - Neg. points out of hill, more peeps in hill the more + Points
Renn75
TEAM
CTF
Hangar 02 V2
Hangar 02 V2 - Rats Nest
See forums for details
Renn75
TEAM
Slayer
X-Fire
X-Fire
DO NOT GO INTO THE HILL - Negative Points! (10 players or less)
Renn75
TEAM
Assault
Martyr
Push / Pull - Foundry
Even teams required
Renn75
TEAM
CTF
P'nP
Push / Pull - Foundry
Even teams required-flag should not reset
Renn75
TEAM
Slayer
SWAT
Twilight II(Ghost town)
Everyone is black. Negative points for betrayals
Renn75
SOLO
Infection
Predator
Ghost Town / Guardian / Isolation
Revised Predator game…see forum for details
Renn75
SOLO
Infection
The Thing
The Thing (Avalanche)
who will control the planet, humans or aliens???
Renn75
TEAM
King of the Hll
Sniper Hill
Sniper Tundra
Hljl Krnsk
TEAM
Territories
Dodgeball
Foundry
Do not cross the farthest yellow line, stay on your side!
Renn75
TEAM
Slayer
Team Sticky
Guardian
points for sticking only
Renn75
TEAM
King of the Hill
Barrel Blaster
Barrel Blaster (Foundry)
www.forgehub.com Best of 2007
Hljl Krnsk
SOLO
Odd Ball
Blow Your Balls
Foundry or COLD STORAGE
Cold Storage 1 Ball < 8; Foundry 2 Balls >= 8
Renn75
SOLO
Slayer - Elim
Battle Royal
High Ground
Elimination , Last one standing wins, random weapons
Renn75
SOLO
King of the Hill
KOTH
Renegade
www.forgehub.com
Renn75
TEAM
Assault
Quiditch
Hogwart's Stadium (foundry)
forgehub game
Renn75
TEAM
Assault
Single Bomb
The Depot (Foundry)
www.forgehub.com Best of 2007
Renn75
TEAM
Slayer
SWAT
The Pit
Everyone is black. Negative points for betrayals
Renn75
SOLO
Infection
The Swings
The Swings (last resort)
www.forgehub.com Best of 2007
Renn75
SOLO
Slayer - Elim
Battle Royal
Last Resort
Elimination , Last one standing wins, random weapons
Renn75
SOLO
King of the Hill
Sumo
Sumo
8 players ONLY
Renn75
TEAM
Grifball
Grifball
Grifball stadium
8 players ONLY
Renn75
TEAM
Territories
The Cellars
The Cellars (Rats Nest)
www.forgehub.com Best of 2007
Renn75
TEAM
Slayer
Rocket Race
Sandtrap/Vallhala/Rats Nest
only if we have even teams
Renn75
TEAM
Slayer
Team Slayer
Renegade
Renn75
TEAM
Territories
Invasion
Epicenter
Renn75
TEAM
Territories
The Cellars
Push / Pull - Foundry
Even teams required
Hljl Krnsk
TEAM
Capture The Flag
Siege
The Castle (avalanche)
See forums for details
Renn75
TEAM
Capture the Flag
1 Flag
Cold Front
Battle Rifles starting, no flag reset
Or go here
Captamin Tomi (aka: Hljl Krnsk) will be admin
Please post your requests for custom games in this thread. It is looking like we will be playing Thurday 9/11/08 but I will make the announcement this Saturday for what night we will be playing after all the votes are tallied.
If it requires a custom map that you have, please note that in your post so that we can be sure to note that for Monday night. If it has a custom map that someone else has that we have played, please note which player has the map.
If there are special rules for the game, please either post in the Custom Game & Map Info forum, post a link to info in your request or post the rules in your posting.
Here are a couple of different examples:
Quote :
Game: Invade the Warehouse Gametype: Slayer / SWAT Owmer: Hljl Krnsk Map: Foundry - Warehouse - Large Style: Team Based Rules: Look here, about 1/2 way down the page
or, it could be:
Quote :
Hey, let's play Rocket Race on Sand Trap
All depends on what the game is
Last edited by Renn75 on Tue Sep 02, 2008 12:15 pm; edited 1 time in total
Renn75 Upper Echelon
Number of posts : 187 Age : 49 Location : Hastings, MN XBOX LIVE Gamercard : PlayStation Network : Renn75 Registration date : 2008-08-04
Subject: PnP Tue Sep 02, 2008 12:13 pm
NEW Push & Pull (foundry) Game Variants:
Multi CTF:
Most captures in 10 Minutes / Flag DOES NOT Reset
Flag Carrier Traits: Speed: 75% Health: 300% Shield Recharge: 200%
Martyr Pn’P (assault):
Most suicide bombings in 10 minutes / Bomb resets in 3 seconds if dropped!
Martyr’s Traits:
Speed: 100% Health: 300% Shield Recharge: 200%
Renn75 Upper Echelon
Number of posts : 187 Age : 49 Location : Hastings, MN XBOX LIVE Gamercard : PlayStation Network : Renn75 Registration date : 2008-08-04
Subject: Packy Hill Tue Sep 02, 2008 12:14 pm
Packyderm Hill Created by Renn75
Moving???? KOTH on Sandtrap. The hill is located on the back 2/3's of the elephants. The Driver and Top Gunner are outside the hill!
Bungie statndard wespons WITH the additional weapon/ vehicles here and there also:
Shotguns Trip Mines Sword Rocket Launcher Big Bertha Hornet - Not avaiable at start (180 second respawn) - Located on sand dune to the left of the "temple" Ghosts Guaz Warthog - Not avaiable at start. Overshield Cloak Special Power up located in the "temple" - increased speed & cloaking
TEAM SUM SCORING:
IN THE HILL: +4 POINTS per second
UNCONTESTED HILL: +1 POINT per second (for a total of +5 POINTS per Second)
OUT OF HILL: -1 POINT per second
1 ROUND/15 Minutes
Renn75 Upper Echelon
Number of posts : 187 Age : 49 Location : Hastings, MN XBOX LIVE Gamercard : PlayStation Network : Renn75 Registration date : 2008-08-04
Subject: Hangar 2 Tue Sep 02, 2008 12:16 pm
Hangar 02 V2
Map Description:
Thanks to Allseeing and Lone for the backstory and description. Also note that the words on the hangar are actually 'Hangar 92'. It looks like a 0 on my screen, though. So, my mistake. (Thanks...ish to Matty for bringing that to my attention)
Hangar 02 V2 is a perfectly symmetrical (two team) map that incorporates many strategies not found in the average map, making this one of the best Rat's Nest variants in existence. Whilst looking plain to the unwary eye, Hangar features tactics that once accustomed to the minor nuances of the map, gives many possibilities to the player, letting them make quick decisions to alter the course of battle. One action can destroy a team, change the game flow, make a rescue, or bring down your team and obliterate all hopes of making it through the battle victorious.
One of many tactics involve using the series of pipes above the level, and pounce like a neenja and grab the flag, or launch a suprise attack on the enemy. While gaining access to these pipes is no easy feat, you can circumvent the entire battle by using the grav lift underneath your flag spawn. Be careful, the enemy can use the same tactic. A shotgun is can be very useful in 1v1 fights on the pipes.
Highly recommended is an optional gametype, Hangar 02 CTF. This gametype includes many small (but important) fixes to normal gameplay. Even without it, this map will play great on all gametypes short of infection.
With great spawns, supreme tactics, perfect weapon choice AND placement, this map will have you begging for more.
FROM RENN75: I put permenant air currents for pipe access.
Renn75 Upper Echelon
Number of posts : 187 Age : 49 Location : Hastings, MN XBOX LIVE Gamercard : PlayStation Network : Renn75 Registration date : 2008-08-04
Subject: WallRider - Lees then 8 people - DO NOT KILL-Racing game only. Tue Sep 02, 2008 12:18 pm
Map Description: WallRider was originally designed as a figure 8 track with a hilly terrain, it has gone through several revisions, mods, and upgrades since then and has evolved into an incredible map. We are pushing Forge to the limit and your Xbox 360's ability to render such a high quality map, to produce what you see today. This track is the pinnacle of mongoose racing. Countless hours of Forging and testing have gone into this track to get it to look and drive just like we were envisioning it to.
The main accomplishments of WallRider: ¤ WallRider's advanced start line is designed for letting every player in the race go at the same time, any player with the ability to jump over the wall before the start is launched into a pit that temporarily traps them.
¤ All of WallRider is one double box wide and perfect for large parties, tournaments, passing people, and finding the perfect line through all of the banked turns.
¤ The off camber (where the inside is higher than the outside) banked turn makes WallRider great for shoving your competition into the wall.
¤ No drivable shortcuts exist. All sides are blocked off by double boxes and walls. Nor are there any walkable cheats or shortcuts.
¤ Players on foot cannot get passed our advanced and complicated anti-cheat system. If the player is able to jump through teleporters and then through the VIP point we have made it impossible to get back up to the VIP point. (note: this system only counts your laps with our RACETRACKS gametype)
¤ The course direction is clearly marked and intuitive.
¤ Crossing the finish line in player mode teleports the player into timeout with no way out but switching teams. (note: if the player changes teams he is then put in another penalty box that takes about 30 seconds to get out)
¤ Driving through the Finish line multiple times without completing laps isn't possible due to WallRider's advanced shield door elevator that sends you strait up in the air and over. (note: this system only counts your laps with our RACETRACKS gametype)
The RACETRACKS Gametype (download) ¤ First player to complete 50 laps wins. (this can be edited to your preferences) ¤ Racers only get points for completing a lap, nothing else. ¤ There is only one VIP Point (lap counter) on the map, not all of the confusing only the person in first place gets points, multiple VIP Point style. ¤ Racers do 0% damage to prevent the killing of other racers. ¤ Racers are invulnerable preventing any sort of killing (except for assassinations) ¤ Friendly fire is turned on so that you cannot kill a team way in any way, not even assassinations. ¤ Racers have normal movement and gravity to avoid all of the annoying slow and impeding game play of high gravity and slow movement.
Statistics: ¤ In the process of making the map we have saved changes to the map over 350 times. Either for keeping objects in the air or just saving our progress. ¤ We have also started over 1000 new rounds for either interlocking (fusing) objects or just working on spawns. ¤ We have interlocked objects in over 110 instances through out the track.
Hljl Krnsk Upper Echelon
Number of posts : 34 Age : 58 Location : Apple Valley, MN XBOX LIVE Gamercard : Registration date : 2008-08-04
Subject: Re: SEP 11th; 7:30 to 10PM (central) - Complement, Games Played & Stats Posted Fri Sep 05, 2008 3:28 pm
Please, please, please check it out. It is not your standard foundry map. It is multiple layers. Weapons are stashed and "hidden" all over the place. There are nooks, there are crannies, there are nooks and crannies. There are fences in your way, there are levels that are staggered and jumpable. The teleporters take you odd places sometimes. There is even an odd teleporter glitch (not shown in the video) if you figure it out.
Look around, explore, figure it out. It is unbreakable, because if you can do it, it is part of the map, it is designed that way.
Renn75 Upper Echelon
Number of posts : 187 Age : 49 Location : Hastings, MN XBOX LIVE Gamercard : PlayStation Network : Renn75 Registration date : 2008-08-04
Subject: Re: SEP 11th; 7:30 to 10PM (central) - Complement, Games Played & Stats Posted Wed Sep 17, 2008 1:26 pm
Ship's Complement:
1. Axl777 / Member 2. Hljl Krnsk / Member 3. JKFireinsomniac / Member 4. Master Durge 01 / Member 5. Renn75 / Member 6. TwoKidsInMn / Member 7. Dustpan OMA / Guest 8. Bob McKenzie12 / Guest 9. War Daffy Duck / Guest 10. Mark LaVoie / Guest 11. FallingSKULZ / Guest
STATS TO BE UPDATED SOON.
Sponsored content
Subject: Re: SEP 11th; 7:30 to 10PM (central) - Complement, Games Played & Stats Posted
SEP 11th; 7:30 to 10PM (central) - Complement, Games Played & Stats Posted