MONDAY, SEPTEMBER 1st - - Complement, Games Played & Stats Posted
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Renn75 Upper Echelon
Number of posts : 187 Age : 49 Location : Hastings, MN XBOX LIVE Gamercard : PlayStation Network : Renn75 Registration date : 2008-08-04
Subject: MONDAY, SEPTEMBER 1st - - Complement, Games Played & Stats Posted Mon Aug 25, 2008 10:53 am
POST REQUESTS FOR MONDAY, SEPTEMBER 1st
Ryan (aka: Renn75) will be admin.
Here for Links to Games
-
Games in green require 8/10 players or less
Renn75
2 MAN TEAM
VIP - Racing
Brute Burnout
Hippodome
Bruteshot Race - Red Blue Green Orange
Renn75
SOLO
King of the Hill
GnR Mosh Pit
BlackPit
Mosh into the circling pit, slam into a power fit…
Renn75
SOLO
King of the Hill
Control Room
Control Room- the Pit
3 Minutes FFA/3 Minutes KOTH
Renn75
SOLO
Slayer
Slayer
?
DETERMINES TEAM LEADS - Kill'em All - mape based on # players
Renn75
TEAM
Slayer
Team Slayer
Avalanche RT
See how teams are meshing, keep playing until games are close
Renn75
TEAM
King of the Hill
Packy
Packy Hill (Sandtrap)
SUM Scoring - Neg. points out of hill, more peeps in hill the more + Points
Mater Durge
TEAM
Slayer
Battle Room
Ender's Battle Room
Renn75
TEAM
CTF
Hangar 02 V2
Hangar 02 V2 - Rats Nest
See forums for details
Renn75
TEAM
Slayer
X-Fire
X-Fire
DO NOT GO INTO THE HILL - Negative Points!
Renn75
TEAM
Assault
Martyr
Push / Pull - Foundry
Even teams required
Renn75
TEAM
CTF
P'nP
Push / Pull - Foundry
Even teams required-flag should not reset
Renn75
TEAM
Slayer
SWAT
Twilight II(Ghost town)
Everyone is black. Negative points for betrayals
Renn75
SOLO
Infection
Predator
Ghost Town / Guardian / Isolation
Revised Predator game…see forum for details
Renn75
SOLO
Infection
The Thing
The Thing (Avalanche)
who will control the planet, humans or aliens???
Renn75
TEAM
King of the Hll
Sniper Hill
Sniper Tundra
Hljl Krnsk
TEAM
Territories
Dodgeball
Foundry
Do not cross the farthest yellow line, stay on your side!
Renn75
TEAM
Slayer
Team Sticky
Guardian
points for sticking only
Renn75
TEAM
King of the Hill
Barrel Blaster
Barrel Blaster (Foundry)
www.forgehub.com Best of 2007
Hljl Krnsk
SOLO
Odd Ball
Blow Your Balls
Foundry or COLD STORAGE
Cold Storage 1 Ball < 8; Foundry 2 Balls >= 8
Renn75
SOLO
Slayer - Elim
Battle Royal
High Ground
Elimination , Last one standing wins, random weapons
Renn75
SOLO
King of the Hill
KOTH
Renegade
www.forgehub.com
Renn75
TEAM
Assault
Quiditch
Hogwart's Stadium (foundry)
forgehub game
Renn75
TEAM
Assault
Single Bomb
The Depot (Foundry)
www.forgehub.com Best of 2007
Renn75
TEAM
Slayer
SWAT
The Pit
Everyone is black. Negative points for betrayals
Renn75
SOLO
Infection
The Swings
The Swings (last resort)
www.forgehub.com Best of 2007
Renn75
SOLO
Slayer - Elim
Battle Royal
Last Resort
Elimination , Last one standing wins, random weapons
Renn75
SOLO
King of the Hill
Sumo
Sumo
8 players ONLY
Renn75
TEAM
Grifball
Grifball
Grifball stadium
8 players ONLY
Renn75
TEAM
Territories
The Cellars
The Cellars (Rats Nest)
www.forgehub.com Best of 2007
Renn75
TEAM
Slayer
Rocket Race
Sandtrap/Vallhala/Rats Nest
only if we have even teams
Renn75
TEAM
Slayer
Team Slayer
Renegade
Renn75
TEAM
Territories
Invasion
Epicenter
Renn75
TEAM
Territories
The Cellars
Push / Pull - Foundry
Even teams required
Hljl Krnsk
TEAM
Capture The Flag
Siege
The Castle (avalanche)
See forums for details
Renn75
TEAM
Capture the Flag
1 Flag
Cold Front
Battle Rifles starting, no flag reset
Please post your requests for custom games in this thread.
If it requires a custom map that you have, please note that in your post so that we can be sure to note that for Monday night. If it has a custom map that someone else has that we have played, please note which player has the map.
If there are special rules for the game, please either post in the Custom Game & Map Info forum, post a link to info in your request or post the rules in your posting.
Here are a couple of different examples:
Quote :
Game: Invade the Warehouse Gametype: Slayer / SWAT Owmer: Hljl Krnsk Map: Foundry - Warehouse - Large Style: Team Based Rules: Look here, about 1/2 way down the page
or, it could be:
Quote :
Hey, let's play Rocket Race on Sand Trap
All depends on what the game is.
Last edited by Renn75 on Tue Sep 02, 2008 2:12 pm; edited 3 times in total
Renn75 Upper Echelon
Number of posts : 187 Age : 49 Location : Hastings, MN XBOX LIVE Gamercard : PlayStation Network : Renn75 Registration date : 2008-08-04
Subject: New Pn'P Tue Aug 26, 2008 9:37 am
NEW Push & Pull (foundry) Game Variants:
Multi CTF:
Most captures in 10 Minutes / Flag DOES NOT Reset
Flag Carrier Traits: Speed: 75% Health: 300% Shield Recharge: 200%
Martyr Pn’P (assault):
Most suicide bombings in 10 minutes / Bomb resets in 3 seconds if dropped!
Martyr’s Traits:
Speed: 100% Health: 300% Shield Recharge: 200%
Renn75 Upper Echelon
Number of posts : 187 Age : 49 Location : Hastings, MN XBOX LIVE Gamercard : PlayStation Network : Renn75 Registration date : 2008-08-04
Subject: Packy HILL Tue Aug 26, 2008 10:36 am
Packyderm Hill Created by Renn75
Moving???? KOTH on Sandtrap. The hill is located on the back 2/3's of the elephants. The Driver and Top Gunner are outside the hill!
Bungie statndard wespons WITH the additional weapon/ vehicles here and there also:
Shotguns Trip Mines Sword Rocket Launcher Big Bertha Hornet - Not avaiable at start (180 second respawn) - Located on sand dune to the left of the "temple" Ghosts Guaz Warthog - Not avaiable at start. Overshield Cloak Special Power up located in the "temple" - increased speed & cloaking
TEAM SUM SCORING:
IN THE HILL: +4 POINTS per second
UNCONTESTED HILL: +1 POINT per second (for a total of +5 POINTS per Second)
OUT OF HILL: -1 POINT per second
1 ROUND/15 Minutes
Last edited by Renn75 on Tue Aug 26, 2008 1:59 pm; edited 1 time in total
Renn75 Upper Echelon
Number of posts : 187 Age : 49 Location : Hastings, MN XBOX LIVE Gamercard : PlayStation Network : Renn75 Registration date : 2008-08-04
Map Description: WallRider was originally designed as a figure 8 track with a hilly terrain, it has gone through several revisions, mods, and upgrades since then and has evolved into an incredible map. We are pushing Forge to the limit and your Xbox 360's ability to render such a high quality map, to produce what you see today. This track is the pinnacle of mongoose racing. Countless hours of Forging and testing have gone into this track to get it to look and drive just like we were envisioning it to.
The main accomplishments of WallRider: ¤ WallRider's advanced start line is designed for letting every player in the race go at the same time, any player with the ability to jump over the wall before the start is launched into a pit that temporarily traps them.
¤ All of WallRider is one double box wide and perfect for large parties, tournaments, passing people, and finding the perfect line through all of the banked turns.
¤ The off camber (where the inside is higher than the outside) banked turn makes WallRider great for shoving your competition into the wall.
¤ No drivable shortcuts exist. All sides are blocked off by double boxes and walls. Nor are there any walkable cheats or shortcuts.
¤ Players on foot cannot get passed our advanced and complicated anti-cheat system. If the player is able to jump through teleporters and then through the VIP point we have made it impossible to get back up to the VIP point. (note: this system only counts your laps with our RACETRACKS gametype)
¤ The course direction is clearly marked and intuitive.
¤ Crossing the finish line in player mode teleports the player into timeout with no way out but switching teams. (note: if the player changes teams he is then put in another penalty box that takes about 30 seconds to get out)
¤ Driving through the Finish line multiple times without completing laps isn't possible due to WallRider's advanced shield door elevator that sends you strait up in the air and over. (note: this system only counts your laps with our RACETRACKS gametype)
The RACETRACKS Gametype (download) ¤ First player to complete 50 laps wins. (this can be edited to your preferences) ¤ Racers only get points for completing a lap, nothing else. ¤ There is only one VIP Point (lap counter) on the map, not all of the confusing only the person in first place gets points, multiple VIP Point style. ¤ Racers do 0% damage to prevent the killing of other racers. ¤ Racers are invulnerable preventing any sort of killing (except for assassinations) ¤ Friendly fire is turned on so that you cannot kill a team way in any way, not even assassinations. ¤ Racers have normal movement and gravity to avoid all of the annoying slow and impeding game play of high gravity and slow movement.
Statistics: ¤ In the process of making the map we have saved changes to the map over 350 times. Either for keeping objects in the air or just saving our progress. ¤ We have also started over 1000 new rounds for either interlocking (fusing) objects or just working on spawns. ¤ We have interlocked objects in over 110 instances through out the track.
Renn75 Upper Echelon
Number of posts : 187 Age : 49 Location : Hastings, MN XBOX LIVE Gamercard : PlayStation Network : Renn75 Registration date : 2008-08-04
Subject: Brute Burnout Tue Aug 26, 2008 10:37 am
Brute Burnout
Created & Forged by Vicious Vice Special Thanks to LIGHTSOUT225 & G043R
Inspiration: That is quite simple I'm an avid Rocket Racer and i always want to play it on Foundry. Since rocket launchers are just to powerful for such a small arena and I'm an advocate of the bruteshot it was quite simple to just mix both. I also wanted to make a multi-level area focusing more on the vertical than horizontal.
Description: The arena is perfectly symmetrical with 3 seperate floors. The first floor has 4 ramps and 2 large sets of stairs to help you reach the second floor. On the first floor there are many colums and signs to protect you from incoming bruteshots the draw back is that it requires precise navigation. The second floor is completly open and hold a pallet bridge on each side, man-cannon to transfer you from side to side. The 2nd floor also has 2 "wave bridges" made of of fences to help you reach the 3rd floor which is miniscule compared to the other floors. Messing up on reaching the 3rd floor usually end with you falling to the ground below.
Information: Each team is made up of 2 players and a maximum of 4 teams. (Teams MUST be Red, Blue, Green or Orange) Every VIP starts with a bruteshot, 2 spike grenades, a bubble shield and 1 mongoose. (use it wisely)
Anti-Grief System: Since grieving is such a problem in Rocket Race ive taken time to stop this in Brute Burnout. 1st the VIP is invunerable has 50% speed and 200% gravity which means you wont be jumping to get the out of reach desination. 2nd The VIP Proximity Traits, as long as your driver is near the VIP he is also invulnerable. But, if the driver is more than 10 meters away he will turn white, gain a waypoint above him (visible to everyone) and be vulnerable to attack. So remeber if you get knocked off your mongoose focus on finding it and your teammate, it could mean the difference between victory and death.
Renn75 Upper Echelon
Number of posts : 187 Age : 49 Location : Hastings, MN XBOX LIVE Gamercard : PlayStation Network : Renn75 Registration date : 2008-08-04
Subject: Re: MONDAY, SEPTEMBER 1st - - Complement, Games Played & Stats Posted Tue Aug 26, 2008 10:50 am
Hangar 02 V2
Map Description:
Thanks to Allseeing and Lone for the backstory and description. Also note that the words on the hangar are actually 'Hangar 92'. It looks like a 0 on my screen, though. So, my mistake. (Thanks...ish to Matty for bringing that to my attention)
Hangar 02 V2 is a perfectly symmetrical (two team) map that incorporates many strategies not found in the average map, making this one of the best Rat's Nest variants in existence. Whilst looking plain to the unwary eye, Hangar features tactics that once accustomed to the minor nuances of the map, gives many possibilities to the player, letting them make quick decisions to alter the course of battle. One action can destroy a team, change the game flow, make a rescue, or bring down your team and obliterate all hopes of making it through the battle victorious.
One of many tactics involve using the series of pipes above the level, and pounce like a neenja and grab the flag, or launch a suprise attack on the enemy. While gaining access to these pipes is no easy feat, you can circumvent the entire battle by using the grav lift underneath your flag spawn. Be careful, the enemy can use the same tactic. A shotgun is can be very useful in 1v1 fights on the pipes.
Highly recommended is an optional gametype, Hangar 02 CTF. This gametype includes many small (but important) fixes to normal gameplay. Even without it, this map will play great on all gametypes short of infection.
With great spawns, supreme tactics, perfect weapon choice AND placement, this map will have you begging for more.
FROM RENN75: I put permenant air currents for pipe access.
Master Durge Fish Chum
Number of posts : 9 Age : 32 Location : Zumbrota, MN XBOX LIVE Gamercard : Registration date : 2008-08-12
Subject: Re: MONDAY, SEPTEMBER 1st - - Complement, Games Played & Stats Posted Tue Aug 26, 2008 10:41 pm
Sorry for missing the 25th's game. My Xbox gave me the E74 Error. My warranty is up and voided. so I had to crack it open. I need to put new thermal compound under the heat sinks. I'll try took get on but no promises.
Renn75 Upper Echelon
Number of posts : 187 Age : 49 Location : Hastings, MN XBOX LIVE Gamercard : PlayStation Network : Renn75 Registration date : 2008-08-04
Subject: sad face Wed Aug 27, 2008 10:44 am
MD,
Hope your repairs go well. This is me if my xbox broke:
Master Durge Fish Chum
Number of posts : 9 Age : 32 Location : Zumbrota, MN XBOX LIVE Gamercard : Registration date : 2008-08-12
Subject: Re: MONDAY, SEPTEMBER 1st - - Complement, Games Played & Stats Posted Thu Aug 28, 2008 12:45 am
I Fixed My Xbox i can play again (only cost me $35) Now For the 3rd time ENDERS GAME - I'll be on unless a Xbox, DSL, or work related disaster prevents my abilty to be present
Renn75 Upper Echelon
Number of posts : 187 Age : 49 Location : Hastings, MN XBOX LIVE Gamercard : PlayStation Network : Renn75 Registration date : 2008-08-04
Subject: Final Complement / STATS Tue Sep 02, 2008 9:47 am
Ship's Complement:
1. Hljl Krnsk / Member 2. Master Durge 01 / Member 3. Renn75 / Member 4. Sktz0 / Member 5. XKILLERX88 / Member 6. Subaru STI Guy / Guest 7. Dustpan OMA / Guest
Games played (click for stats):
1. Wallrider 2. Brute Burnout 3. Wallrider 4. Renegade - for Teams 5. Packy Hill 6. Enders Game 7. X-Fire 8. Assault - Wrong Map 9. Push and Pull - Assault 10. Dodgeball 11. Dodgeball 12. Team Sticky 13. Blow your Balls - Blue Balls 14. Predator
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Subject: Re: MONDAY, SEPTEMBER 1st - - Complement, Games Played & Stats Posted
MONDAY, SEPTEMBER 1st - - Complement, Games Played & Stats Posted