Number of posts : 187 Age : 49 Location : Hastings, MN XBOX LIVE Gamercard : PlayStation Network : Renn75 Registration date : 2008-08-04
Subject: THURSDAY, SEPTEMBER 18th: Post Game Requests HERE Fri Sep 12, 2008 8:01 am
Lt. Renn75 (Ryan) will be admin
Please post your requests for custom games in this thread.
If it requires a custom map that you have, please note that in your post so that we can be sure to note that for Monday night. If it has a custom map that someone else has that we have played, please note which player has the map.
If there are special rules for the game, please either post in the Custom Game & Map Info forum, post a link to info in your request or post the rules in your posting.
Here are a couple of different examples:
Quote :
Game: Invade the Warehouse Gametype: Slayer / SWAT Owmer: Hljl Krnsk Map: Foundry - Warehouse - Large Style: Team Based Rules: Look here, about 1/2 way down the page
or, it could be:
Quote :
Hey, let's play Rocket Race on Sand Trap
All depends on what the game is
Hiokami Swabee
Number of posts : 21 Age : 35 Location : Louisiana XBOX LIVE Gamercard : Registration date : 2008-08-07
Subject: Re: THURSDAY, SEPTEMBER 18th: Post Game Requests HERE Mon Sep 15, 2008 6:25 pm
No work on Thursday!!!
I haven't played Siege. I'd like to try it.
And of course..... The Thing.
Renn75 Upper Echelon
Number of posts : 187 Age : 49 Location : Hastings, MN XBOX LIVE Gamercard : PlayStation Network : Renn75 Registration date : 2008-08-04
Subject: Hangar 02 Wed Sep 17, 2008 1:29 pm
Hangar 02 V2
Map Description:
Thanks to Allseeing and Lone for the backstory and description. Also note that the words on the hangar are actually 'Hangar 92'. It looks like a 0 on my screen, though. So, my mistake. (Thanks...ish to Matty for bringing that to my attention)
Hangar 02 V2 is a perfectly symmetrical (two team) map that incorporates many strategies not found in the average map, making this one of the best Rat's Nest variants in existence. Whilst looking plain to the unwary eye, Hangar features tactics that once accustomed to the minor nuances of the map, gives many possibilities to the player, letting them make quick decisions to alter the course of battle. One action can destroy a team, change the game flow, make a rescue, or bring down your team and obliterate all hopes of making it through the battle victorious.
One of many tactics involve using the series of pipes above the level, and pounce like a neenja and grab the flag, or launch a suprise attack on the enemy. While gaining access to these pipes is no easy feat, you can circumvent the entire battle by using the grav lift underneath your flag spawn. Be careful, the enemy can use the same tactic. A shotgun is can be very useful in 1v1 fights on the pipes.
Highly recommended is an optional gametype, Hangar 02 CTF. This gametype includes many small (but important) fixes to normal gameplay. Even without it, this map will play great on all gametypes short of infection.
With great spawns, supreme tactics, perfect weapon choice AND placement, this map will have you begging for more.
FROM RENN75: I put permenant air currents for pipe access.
Hljl Krnsk Upper Echelon
Number of posts : 34 Age : 58 Location : Apple Valley, MN XBOX LIVE Gamercard : Registration date : 2008-08-04
Subject: Re: THURSDAY, SEPTEMBER 18th: Post Game Requests HERE Wed Sep 17, 2008 1:37 pm
Please, please, please check it out. It is not your standard foundry map. It is multiple layers. Weapons are stashed and "hidden" all over the place. There are nooks, there are crannies, there are nooks and crannies. There are fences in your way, there are levels that are staggered and jumpable. The teleporters take you odd places sometimes. There is even an odd teleporter glitch (not shown in the video) if you figure it out.
Look around, explore, figure it out. It is unbreakable, because if you can do it, it is part of the map, it is designed that way.
Renn75 Upper Echelon
Number of posts : 187 Age : 49 Location : Hastings, MN XBOX LIVE Gamercard : PlayStation Network : Renn75 Registration date : 2008-08-04
Subject: Re: THURSDAY, SEPTEMBER 18th: Post Game Requests HERE Fri Sep 19, 2008 9:29 am
Ship's Complement:
1. Hljl Krnsk / Member 2. JKFireinsomniac / Member 3. Master Durge 01 / Member 4. Renn75 / Member 5. SaintTeddy / Member 6. Sktz0 / Member 7. XKILLERX88 / Member 8. War Daffy Duck / Guest 9. WASHERE07 / Guest 10. fasttimesnews09 / Guest 11. OldBLACKdeath / Guest
STATS TO BE UPDATED SOON.
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Subject: Re: THURSDAY, SEPTEMBER 18th: Post Game Requests HERE