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 Additioanl Pn'P Game types besides "Cellars"

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Renn75
Upper Echelon
Upper Echelon
Renn75


Number of posts : 187
Age : 48
Location : Hastings, MN
XBOX LIVE Gamercard : Additioanl Pn'P Game types besides "Cellars" Renn75
PlayStation Network : Renn75
Registration date : 2008-08-04

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PostSubject: Additioanl Pn'P Game types besides "Cellars"   Additioanl Pn'P Game types besides "Cellars" Icon_minitimeTue Aug 26, 2008 9:38 am

NEW Push & Pull (foundry) Game Variants:

Multi CTF:

Most captures in 10 Minutes / Flag DOES NOT Reset

Flag Carrier Traits:
Speed: 75%
Health: 300%
Shield Recharge: 200%

SPECIAL POWER UP: Speedy Gonzalez! Use this burst to get to the flag - don't waste you time duking it out cuz you aren't that tuff!

Additioanl Pn'P Game types besides "Cellars" 1701594072_a63059888a

Martyr Pn’P (assault):

Most suicide bombings in 10 minutes / Bomb resets in 3 seconds if dropped!

Martyr’s Traits:

Speed: 100%
Health: 300%
Shield Recharge: 200%

Additioanl Pn'P Game types besides "Cellars" Suicide_cat_bomber


Last edited by Renn75 on Thu Nov 20, 2008 2:02 pm; edited 1 time in total
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http://www.chp.backusfamily.net
FearTheSwoop
Fish Chum
Fish Chum
FearTheSwoop


Number of posts : 13
Age : 37
Location : East Fallowfield, PA
XBOX LIVE Gamercard : Additioanl Pn'P Game types besides "Cellars" FearTheSwoop
Registration date : 2008-08-29

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PostSubject: Re: Additioanl Pn'P Game types besides "Cellars"   Additioanl Pn'P Game types besides "Cellars" Icon_minitimeMon Nov 17, 2008 12:01 am

Okay, so here's an idea I just had. What about an offense/defense version of PnP? For example, rather than both teams fighting over the seven territories, Play the game in rounds, with one team on offense, trying to capture as many as they can, and the other team simply trying to prevent them from capturing territories. Then the next round they switch, and the defensive team becomes the offense, and vice versa.
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