Renn75 Upper Echelon
Number of posts : 187 Age : 49 Location : Hastings, MN XBOX LIVE Gamercard : PlayStation Network : Renn75 Registration date : 2008-08-04
| Subject: Additioanl Pn'P Game types besides "Cellars" Tue Aug 26, 2008 9:38 am | |
| NEW Push & Pull (foundry) Game Variants:Multi CTF:Most captures in 10 Minutes / Flag DOES NOT Reset Flag Carrier Traits: Speed: 75% Health: 300% Shield Recharge: 200% SPECIAL POWER UP: Speedy Gonzalez! Use this burst to get to the flag - don't waste you time duking it out cuz you aren't that tuff!Martyr Pn’P (assault):Most suicide bombings in 10 minutes / Bomb resets in 3 seconds if dropped! Martyr’s Traits: Speed: 100% Health: 300% Shield Recharge: 200%
Last edited by Renn75 on Thu Nov 20, 2008 2:02 pm; edited 1 time in total | |
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FearTheSwoop Fish Chum
Number of posts : 13 Age : 38 Location : East Fallowfield, PA XBOX LIVE Gamercard : Registration date : 2008-08-29
| Subject: Re: Additioanl Pn'P Game types besides "Cellars" Mon Nov 17, 2008 12:01 am | |
| Okay, so here's an idea I just had. What about an offense/defense version of PnP? For example, rather than both teams fighting over the seven territories, Play the game in rounds, with one team on offense, trying to capture as many as they can, and the other team simply trying to prevent them from capturing territories. Then the next round they switch, and the defensive team becomes the offense, and vice versa. | |
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