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 SEP 11th; 7:30 to 10PM (central) - Complement, Games Played & Stats Posted

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twokidsinmn
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twokidsinmn


Number of posts : 10
Location : MN
XBOX LIVE Gamercard : SEP 11th; 7:30 to 10PM (central) - Complement, Games Played & Stats Posted Twokidsinmn
Registration date : 2008-08-12

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PostSubject: SEP 11th; 7:30 to 10PM (central) - Complement, Games Played & Stats Posted   SEP 11th; 7:30 to 10PM (central) - Complement, Games Played & Stats Posted Icon_minitimeFri Aug 29, 2008 9:11 am

I had to get this in before I forgot - RUN RUN RUN used to be in our regular rotation. I would like to play that one again.

It was a zombie game made on a maze in the foundry. Humans were slow, and went through a maze to get good weapons. I do not know who has this gametype.
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Hljl Krnsk
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Hljl Krnsk


Number of posts : 34
Age : 58
Location : Apple Valley, MN
XBOX LIVE Gamercard : SEP 11th; 7:30 to 10PM (central) - Complement, Games Played & Stats Posted Hljl+Krnsk
Registration date : 2008-08-04

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PostSubject: Re: SEP 11th; 7:30 to 10PM (central) - Complement, Games Played & Stats Posted   SEP 11th; 7:30 to 10PM (central) - Complement, Games Played & Stats Posted Icon_minitimeFri Aug 29, 2008 2:30 pm

Mr. Two Kids:

I have to apologize, but my XBOX, the home of that game, was hit with the FTOS this past weekend. (That is the Fat Thumb Of Stupidity) and I deleted that map, forgetting what it was. I did not download it, I had saved it from a friend when we played. I have put a request in the Bungie Forum ODST Recon if anyone still has it, that I would like a copy. So, I am hopeing we can play it. Will follow up and let you know.

Cap'n Tomi
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Renn75
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Renn75


Number of posts : 187
Age : 48
Location : Hastings, MN
XBOX LIVE Gamercard : SEP 11th; 7:30 to 10PM (central) - Complement, Games Played & Stats Posted Renn75
PlayStation Network : Renn75
Registration date : 2008-08-04

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PostSubject: Re: SEP 11th; 7:30 to 10PM (central) - Complement, Games Played & Stats Posted   SEP 11th; 7:30 to 10PM (central) - Complement, Games Played & Stats Posted Icon_minitimeTue Sep 02, 2008 9:44 am

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Renn75 2 MAN TEAM VIP - Racing Brute Burnout Hippodome Bruteshot Race - Red Blue Green Orange
Renn75 SOLO King of the Hill GnR Mosh Pit BlackPit Mosh into the circling pit, slam into a power fit…
Renn75 SOLO King of the Hill Control Room Control Room- the Pit 3 Minutes FFA/3 Minutes KOTH
Hljl Krnsk SOLO Slayer Slayer Grave Yard (Foundry) DETERMINES TEAM LEADS - Kill'em All - mape based on # players
Renn75 TEAM Slayer Team Slayer Avalanche RT See how teams are meshing, keep playing until games are close
Renn75 TEAM King of the Hill Packy Packy Hill (Sandtrap) SUM Scoring - Neg. points out of hill, more peeps in hill the more + Points
Renn75 TEAM CTF Hangar 02 V2 Hangar 02 V2 - Rats Nest See forums for details
Renn75 TEAM Slayer X-Fire X-Fire DO NOT GO INTO THE HILL - Negative Points! (10 players or less)
Renn75 TEAM Assault Martyr Push / Pull - Foundry Even teams required
Renn75 TEAM CTF P'nP Push / Pull - Foundry Even teams required-flag should not reset
Renn75 TEAM Slayer SWAT Twilight II(Ghost town) Everyone is black. Negative points for betrayals
Renn75 SOLO Infection Predator Ghost Town / Guardian / Isolation Revised Predator game…see forum for details
Renn75 SOLO Infection The Thing The Thing (Avalanche) who will control the planet, humans or aliens???
Renn75 TEAM King of the Hll Sniper Hill Sniper Tundra
Hljl Krnsk TEAM Territories Dodgeball Foundry Do not cross the farthest yellow line, stay on your side!
Renn75 TEAM Slayer Team Sticky Guardian points for sticking only
Renn75 TEAM King of the Hill Barrel Blaster Barrel Blaster (Foundry) www.forgehub.com Best of 2007
Hljl Krnsk SOLO Odd Ball Blow Your Balls Foundry or COLD STORAGE Cold Storage 1 Ball < 8; Foundry 2 Balls >= 8
Renn75 SOLO Slayer - Elim Battle Royal High Ground Elimination , Last one standing wins, random weapons
Renn75 SOLO King of the Hill KOTH Renegade www.forgehub.com
Renn75 TEAM Assault Quiditch Hogwart's Stadium (foundry) forgehub game
Renn75 TEAM Assault Single Bomb The Depot (Foundry) www.forgehub.com Best of 2007
Renn75 TEAM Slayer SWAT The Pit Everyone is black. Negative points for betrayals
Renn75 SOLO Infection The Swings The Swings (last resort) www.forgehub.com Best of 2007
Renn75 SOLO Slayer - Elim Battle Royal Last Resort Elimination , Last one standing wins, random weapons
Renn75 SOLO King of the Hill Sumo Sumo 8 players ONLY
Renn75 TEAM Grifball Grifball Grifball stadium 8 players ONLY
Renn75 TEAM Territories The Cellars The Cellars (Rats Nest) www.forgehub.com Best of 2007
Renn75 TEAM Slayer Rocket Race Sandtrap/Vallhala/Rats Nest only if we have even teams
Renn75 TEAM Slayer Team Slayer Renegade
Renn75 TEAM Territories Invasion Epicenter
Renn75 TEAM Territories The Cellars Push / Pull - Foundry Even teams required
Hljl Krnsk TEAM Capture The Flag Siege The Castle (avalanche) See forums for details
Renn75 TEAM Capture the Flag 1 Flag Cold Front Battle Rifles starting, no flag reset


Or go here

Captamin Tomi (aka: Hljl Krnsk) will be admin

Please post your requests for custom games in this thread. It is looking like we will be playing Thurday 9/11/08 but I will make the announcement this Saturday for what night we will be playing after all the votes are tallied.

If it requires a custom map that you have, please note that in your post so that we can be sure to note that for Monday night. If it has a custom map that someone else has that we have played, please note which player has the map.

If there are special rules for the game, please either post in the Custom Game & Map Info forum, post a link to info in your request or post the rules in your posting.

Here are a couple of different examples:

Quote :

Game: Invade the Warehouse
Gametype: Slayer / SWAT
Owmer: Hljl Krnsk
Map: Foundry - Warehouse - Large
Style: Team Based
Rules: Look here, about 1/2 way down the page

or, it could be:

Quote :

Hey, let's play Rocket Race on Sand Trap

All depends on what the game is


Last edited by Renn75 on Tue Sep 02, 2008 12:15 pm; edited 1 time in total
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Renn75
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Renn75


Number of posts : 187
Age : 48
Location : Hastings, MN
XBOX LIVE Gamercard : SEP 11th; 7:30 to 10PM (central) - Complement, Games Played & Stats Posted Renn75
PlayStation Network : Renn75
Registration date : 2008-08-04

SEP 11th; 7:30 to 10PM (central) - Complement, Games Played & Stats Posted Empty
PostSubject: PnP   SEP 11th; 7:30 to 10PM (central) - Complement, Games Played & Stats Posted Icon_minitimeTue Sep 02, 2008 12:13 pm

NEW Push & Pull (foundry) Game Variants:

Multi CTF:

Most captures in 10 Minutes / Flag DOES NOT Reset

Flag Carrier Traits:
Speed: 75%
Health: 300%
Shield Recharge: 200%

SEP 11th; 7:30 to 10PM (central) - Complement, Games Played & Stats Posted 1701594072_a63059888a

Martyr Pn’P (assault):

Most suicide bombings in 10 minutes / Bomb resets in 3 seconds if dropped!

Martyr’s Traits:

Speed: 100%
Health: 300%
Shield Recharge: 200%

SEP 11th; 7:30 to 10PM (central) - Complement, Games Played & Stats Posted Suicide_cat_bomber
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Renn75
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Renn75


Number of posts : 187
Age : 48
Location : Hastings, MN
XBOX LIVE Gamercard : SEP 11th; 7:30 to 10PM (central) - Complement, Games Played & Stats Posted Renn75
PlayStation Network : Renn75
Registration date : 2008-08-04

SEP 11th; 7:30 to 10PM (central) - Complement, Games Played & Stats Posted Empty
PostSubject: Packy Hill   SEP 11th; 7:30 to 10PM (central) - Complement, Games Played & Stats Posted Icon_minitimeTue Sep 02, 2008 12:14 pm

Packyderm Hill
Created by Renn75

SEP 11th; 7:30 to 10PM (central) - Complement, Games Played & Stats Posted 600px-Elephant_1up

Moving???? KOTH on Sandtrap. The hill is located on the back 2/3's of the elephants. The Driver and Top Gunner are outside the hill!

Bungie statndard wespons WITH the additional weapon/ vehicles here and there also:

Shotguns
Trip Mines
Sword
Rocket Launcher
Big Bertha
Hornet - Not avaiable at start (180 second respawn) - Located on sand dune to the left of the "temple"
Ghosts
Guaz Warthog - Not avaiable at start.
Overshield
Cloak
Special Power up located in the "temple" - increased speed & cloaking

TEAM SUM SCORING:

IN THE HILL: +4 POINTS per second

UNCONTESTED HILL: +1 POINT per second (for a total of +5 POINTS per Second)

OUT OF HILL: -1 POINT per second

1 ROUND/15 Minutes

SEP 11th; 7:30 to 10PM (central) - Complement, Games Played & Stats Posted ProudPachyderm
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Renn75
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Upper Echelon
Renn75


Number of posts : 187
Age : 48
Location : Hastings, MN
XBOX LIVE Gamercard : SEP 11th; 7:30 to 10PM (central) - Complement, Games Played & Stats Posted Renn75
PlayStation Network : Renn75
Registration date : 2008-08-04

SEP 11th; 7:30 to 10PM (central) - Complement, Games Played & Stats Posted Empty
PostSubject: Hangar 2   SEP 11th; 7:30 to 10PM (central) - Complement, Games Played & Stats Posted Icon_minitimeTue Sep 02, 2008 12:16 pm

Hangar 02 V2

Map Description:

Thanks to Allseeing and Lone for the backstory and description. Also note that the words on the hangar are actually 'Hangar 92'. It looks like a 0 on my screen, though. So, my mistake. (Thanks...ish to Matty for bringing that to my attention)

Hangar 02 V2 is a perfectly symmetrical (two team) map that incorporates many strategies not found in the average map, making this one of the best Rat's Nest variants in existence. Whilst looking plain to the unwary eye, Hangar features tactics that once accustomed to the minor nuances of the map, gives many possibilities to the player, letting them make quick decisions to alter the course of battle. One action can destroy a team, change the game flow, make a rescue, or bring down your team and obliterate all hopes of making it through the battle victorious.

One of many tactics involve using the series of pipes above the level, and pounce like a neenja and grab the flag, or launch a suprise attack on the enemy. While gaining access to these pipes is no easy feat, you can circumvent the entire battle by using the grav lift underneath your flag spawn. Be careful, the enemy can use the same tactic. A shotgun is can be very useful in 1v1 fights on the pipes.

Highly recommended is an optional gametype, Hangar 02 CTF. This gametype includes many small (but important) fixes to normal gameplay. Even without it, this map will play great on all gametypes short of infection.

With great spawns, supreme tactics, perfect weapon choice AND placement, this map will have you begging for more.

FROM RENN75: I put permenant air currents for pipe access.
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Renn75
Upper Echelon
Upper Echelon
Renn75


Number of posts : 187
Age : 48
Location : Hastings, MN
XBOX LIVE Gamercard : SEP 11th; 7:30 to 10PM (central) - Complement, Games Played & Stats Posted Renn75
PlayStation Network : Renn75
Registration date : 2008-08-04

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PostSubject: WallRider - Lees then 8 people - DO NOT KILL-Racing game only.   SEP 11th; 7:30 to 10PM (central) - Complement, Games Played & Stats Posted Icon_minitimeTue Sep 02, 2008 12:18 pm

WALL RIDER

PIX: http://halotracks.org/forum/index.php?autocom=ibwiki&cmd=article&id=2#Spawn

by killer200O

Map Description:
WallRider was originally designed as a figure 8 track with a hilly terrain, it has gone through several revisions, mods, and upgrades since then and has evolved into an incredible map. We are pushing Forge to the limit and your Xbox 360's ability to render such a high quality map, to produce what you see today. This track is the pinnacle of mongoose racing. Countless hours of Forging and testing have gone into this track to get it to look and drive just like we were envisioning it to.

The main accomplishments of WallRider:
¤ WallRider's advanced start line is designed for letting every player in the race go at the same time, any player with the ability to jump over the wall before the start is launched into a pit that temporarily traps them.

¤ All of WallRider is one double box wide and perfect for large parties, tournaments, passing people, and finding the perfect line through all of the banked turns.

¤ The off camber (where the inside is higher than the outside) banked turn makes WallRider great for shoving your competition into the wall.

¤ No drivable shortcuts exist. All sides are blocked off by double boxes and walls. Nor are there any walkable cheats or shortcuts.

¤ Players on foot cannot get passed our advanced and complicated anti-cheat system. If the player is able to jump through teleporters and then through the VIP point we have made it impossible to get back up to the VIP point. (note: this system only counts your laps with our RACETRACKS gametype)

¤ The course direction is clearly marked and intuitive.

¤ Crossing the finish line in player mode teleports the player into timeout with no way out but switching teams. (note: if the player changes teams he is then put in another penalty box that takes about 30 seconds to get out)

¤ Driving through the Finish line multiple times without completing laps isn't possible due to WallRider's advanced shield door elevator that sends you strait up in the air and over. (note: this system only counts your laps with our RACETRACKS gametype)


The RACETRACKS Gametype (download)
¤ First player to complete 50 laps wins. (this can be edited to your preferences)
¤ Racers only get points for completing a lap, nothing else.
¤ There is only one VIP Point (lap counter) on the map, not all of the confusing only the person in first place gets points, multiple VIP Point style.
¤ Racers do 0% damage to prevent the killing of other racers.
¤ Racers are invulnerable preventing any sort of killing (except for assassinations)
¤ Friendly fire is turned on so that you cannot kill a team way in any way, not even assassinations.
¤ Racers have normal movement and gravity to avoid all of the annoying slow and impeding game play of high gravity and slow movement.

Statistics:
¤ In the process of making the map we have saved changes to the map over 350 times. Either for keeping objects in the air or just saving our progress.
¤ We have also started over 1000 new rounds for either interlocking (fusing) objects or just working on spawns.
¤ We have interlocked objects in over 110 instances through out the track.

SEP 11th; 7:30 to 10PM (central) - Complement, Games Played & Stats Posted 2561374387_3268906349
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Hljl Krnsk
Upper Echelon
Upper Echelon
Hljl Krnsk


Number of posts : 34
Age : 58
Location : Apple Valley, MN
XBOX LIVE Gamercard : SEP 11th; 7:30 to 10PM (central) - Complement, Games Played & Stats Posted Hljl+Krnsk
Registration date : 2008-08-04

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PostSubject: Re: SEP 11th; 7:30 to 10PM (central) - Complement, Games Played & Stats Posted   SEP 11th; 7:30 to 10PM (central) - Complement, Games Played & Stats Posted Icon_minitimeFri Sep 05, 2008 3:28 pm

I am requesting:

Slayer on Graveyard

Please, please, please check it out. It is not your standard foundry map. It is multiple layers. Weapons are stashed and "hidden" all over the place. There are nooks, there are crannies, there are nooks and crannies. There are fences in your way, there are levels that are staggered and jumpable. The teleporters take you odd places sometimes. There is even an odd teleporter glitch (not shown in the video) if you figure it out.

Look around, explore, figure it out. It is unbreakable, because if you can do it, it is part of the map, it is designed that way.

bom
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Renn75
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Renn75


Number of posts : 187
Age : 48
Location : Hastings, MN
XBOX LIVE Gamercard : SEP 11th; 7:30 to 10PM (central) - Complement, Games Played & Stats Posted Renn75
PlayStation Network : Renn75
Registration date : 2008-08-04

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PostSubject: Re: SEP 11th; 7:30 to 10PM (central) - Complement, Games Played & Stats Posted   SEP 11th; 7:30 to 10PM (central) - Complement, Games Played & Stats Posted Icon_minitimeWed Sep 17, 2008 1:26 pm

Ship's Complement:

1. Axl777 / Member
2. Hljl Krnsk / Member
3. JKFireinsomniac / Member
4. Master Durge 01 / Member
5. Renn75 / Member
6. TwoKidsInMn / Member
7. Dustpan OMA / Guest
8. Bob McKenzie12 / Guest
9. War Daffy Duck / Guest
10. Mark LaVoie / Guest
11. FallingSKULZ / Guest

STATS TO BE UPDATED SOON.
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PostSubject: Re: SEP 11th; 7:30 to 10PM (central) - Complement, Games Played & Stats Posted   SEP 11th; 7:30 to 10PM (central) - Complement, Games Played & Stats Posted Icon_minitime

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